City: I̊sij̼àsh Gíhm

I̊sij̼àsh Gíhm

I̊sij̼àsh Gíhm
Example Tauran architecture.
StateTetburland
ProvenceKririsi̊mù Region
RegionMækyitjĭe-kěl Holt
Founded1149
Community LeaderLord Grêbê
Area21 km2 (8 mi2)
Average Yearly Temp30°C (86°F)
Average Elevation3370 m (11056 ft)
Average Yearly Precipitation166 cm/y (65 in/y)
Population5034
Population Density239 people per km2 (629 people per mi2)
Town AuraWild Magic
Naming
Native nameI̊sij̼àsh Gíhm
Pronunciation/ˈi̘si/ /j̼əʃ/
Direct Translation[drugstore] [spare]
Translation[Not Yet Translated]

I̊sij̼àsh Gíhm (/ˈi̘si/ /j̼əʃ/ [drugstore] [spare]) is a subtropical City located in the Kririsi̊mù Region of the Tetburland.

The name I̊sij̼àsh Gíhm is derived from the Sylvin language, as I̊sij̼àsh Gíhm was founded by Chnůch, who was culturaly Tauran.

Climate

I̊sij̼àsh Gíhm has a yearly average temperature of 30°C (86°F), with its average temperature during the summer being a hot 33°C (91°F) and its average temperature during the winter being a warm 27°C (80°F). I̊sij̼àsh Gíhm receives an average of 166 cm/y (65 in/y) of precipitation, most of which comes in the form of rain during the fall. I̊sij̼àsh Gíhm covers an area of nearly 21 km2 (8 mi2), and an average elevation of 3370 m (11056 ft) above sea level.

Overview

I̊sij̼àsh Gíhm was founded durring the early 12th century in spring of the year 1149, by Chnůch. The establishment of I̊sij̼àsh Gíhm suffered from many setbacks, delays, and obsticles, most notably a group of I̊sij̼àsh Gíhm which required millitary assistance exterminate before the community could finish being built.

I̊sij̼àsh Gíhm was built using the conventions of Tauran durring the early 12th century. Naturaly, all settlmentss have their own look to them, and I̊sij̼àsh Gíhm is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

I̊sij̼àsh Gíhm is buildings are grouped arround an odd layout of broad cobblestone streets, which seems to be based on an overlapping squair patern such that there are small squares at the cornor of every bigger square. Sometimes buildings exist in the smaller squaires, other times they are open spaces, or occupied by temporary structures. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. I̊sij̼àsh Gíhm's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. Unfortuantly, these top tier civilian fortifications are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

I̊sij̼àsh Gíhm has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line I̊sij̼àsh Gíhm’s streets. A look around I̊sij̼àsh Gíhm has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in I̊sij̼àsh Gíhm long.

Civic Infrastructure

I̊sij̼àsh Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

I̊sij̼àsh Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within I̊sij̼àsh Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for I̊sij̼àsh Gíhm's parks.

I̊sij̼àsh Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within I̊sij̼àsh Gíhm.

I̊sij̼àsh Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

I̊sij̼àsh Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

I̊sij̼àsh Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

I̊sij̼àsh Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

I̊sij̼àsh Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̊sij̼àsh Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̊sij̼àsh Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain I̊sij̼àsh Gíhm's public wards, blessings, and other arcane systems.

I̊sij̼àsh Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. I̊sij̼àsh Gíhm's grid is powered by a boiler and turbine based power plant.

I̊sij̼àsh Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

I̊sij̼àsh Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for I̊sij̼àsh Gíhm's natural decorations nor waterways.

I̊sij̼àsh Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

I̊sij̼àsh Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

I̊sij̼àsh Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

I̊sij̼àsh Gíhm is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

While I̊sij̼àsh Gíhm has a public leader, the real authority is hidden from outsiders. This ruler may draw their authority from rationales unacceptable to outsiders, they may have cowed the public authority into obedience, or they may have a mutually beneficial private arrangement with the official ruler.

I̊sij̼àsh Gíhm's mayor's house was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, autumn is recurring in I̊sij̼àsh Gíhm.

The Serpentfolk near I̊sij̼àsh Gíhm are known to be a mutant strain of the creature.

I̊sij̼àsh Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves performance art to channel Illusion energies of tier 2 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 10
  • Farmers: 15
  • Farm Laborer: 22
  • Hunters: 18
  • Milk Maids: 12
  • Ranchers: 6
  • Ranch Hands: 14
  • Shepherds: 11
    • Farmland: 20337 m2
    • Cattle and Similar Creatures: 1258
    • Poultry: 15102
    • Swine: 1006
    • Sheep: 50
    • Goats: 10
    • Horses, Mounts, and Beasts of Burden: 503

Craftsmen

  • Arms and Toolmakers: 9
  • Blacksmiths: 11
  • Bookbinders: 6
  • Buckle-makers: 6
  • Cabinetmakers: 11
  • Candlemakers: 17
  • Carpenters: 15
  • Clothmakers: 14
  • Coach and Harness Makers: 5
  • Coopers: 13
  • Copper, Brass, Tin, Zinc, and Lead Workers: 7
  • Copyists: 4
  • Cutlers: 4
  • Fabricworkers: 11
  • Farrier: 30
  • Furriers: 3
  • Glassworkers: 17
  • Gunsmiths: 12
  • Harness-Makers: 4
  • Hatters: 9
  • Hosiery Workers: 3
  • Jewelers: 5
  • Leatherwrights: 12
  • Locksmiths: 5
  • Matchstick makers: 8
  • Musical Instrument Makers: 7
  • Painters, Structures and Fixtures: 6
  • Paper Workers: 7
  • Plasterers: 6
  • Pursemakers: 8
  • Roofers: 5
  • Ropemakers: 5
  • Rugmakers: 4
  • Saddlers: 8
  • Scabbardmakers: 10
  • Scalemakers: 5
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 4
  • Shoemakers: 4
  • Soap and Tallow Workers: 15
  • Tailors: 27
  • Tanners: 6
  • Upholsterers: 6
  • Watchmakers: 6
  • Weavers: 14
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 6
  • Booksellers: 7
  • Butchers: 13
  • Chandlers: 12
  • Chicken Butchers: 13
  • Entrepreneurs: 5
  • Fine Clothiers: 13
  • Fishmongers: 12
  • Florists: 3
  • Potion Sellers: 8
  • Resellers: 20
  • Spice Merchants: 6
  • Wine-sellers: 10
  • Wheelwright: 8
  • Woodsellers: 4

Service workers

  • Bakers: 31
  • Barbers: 25
  • Coachmen: 7
  • Cooks: 19
  • Doctors: 11
  • Gamekeepers: 7
  • Grooms: 4
  • Hairdressers: 15
  • Healers: 14
  • Housekeepers: 14
  • Housemaids: 29
  • House Stewards: 13
  • Inns: 4
  • Laundry maids: 9
  • Maidservants: 16
  • Nursery Maids: 9
  • Pastrycooks: 15
  • Restaurateur: 20
  • Tavern Keepers: 20

Specialized Laborer

  • Ashworkers: 6
  • Bleachers: 4
  • Chemical Workers: 2
  • Coal Heavers: 10
  • In-Town Couriers: 11
  • Long Haul Couriers: 12
  • Dockyard Workers: 10
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 13
  • Millers: 11
  • Miners: 11
  • Oilmen and Polishers: 8
  • Postmen: 11
  • Pure Finder: 6
  • Skinners: 15
  • Sugar Refiners: 2
  • Tosher: 7
  • Warehousemen: 17
  • Watercarriers: 10
  • Watermen, Bargemen, etc.: 16

Skilled Laborers

  • Accountants: 6
  • Alchemist: 7
  • Clerk: 10
  • Dentists: 5
  • Educators: 13
  • Engineers: 7
  • Gardeners: 5
  • Mages: 3
  • Plumbers: 5
  • Pharmacist: 5
  • Professors: 2
  • Scientists: 3
  • Wizards: 2

Civil Servants

  • Adventurers: 4
  • Bankers: 7
  • Civil Clerks: 11
  • Civic Iudex: 5
  • Consultants: 3
  • Exorcist: 11
  • Fixers: 5
  • Kami Clerk: 10
  • Landlords: 9
  • Lawyers: 6
  • Legend Keepers: 8
  • Militia Officers: 50
  • Monks, Monastic: 17
  • Monks, Civic: 17
  • Historian, Oral: 11
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 11
  • Priests: 19
  • Rangers: 6
  • Rat Catchers: 7
  • Scholars: 8
  • Spiritualist: 8
  • Slayers: 2
  • Storytellers: 18
  • Military Officers: 20

Cottage Industries

  • Brewers: 14
  • Comfort Services: 22
  • Enchanters: 5
  • Herbalists: 5
  • Jaminators: 16
  • Needleworkers: 18
  • Potters: 8
  • Preserve Makers: 13
  • Quilters: 6
  • Seamsters: 21
  • Spinners: 12
  • Tinker: 5
  • Weaver: 14

Artists

  • Actors: 5
  • Architects: 1
  • Bards: 8
  • Costumers: 2
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 5
  • Inlayers: 4
  • Musicians: 13
  • Painters, Art: 2
  • Playwrights: 5
  • Sculptors, Art: 4
  • Wood Carvers: 16
  • Writers: 14

Produce Industries

  • Butter Churners: 15
  • Canners: 14
  • Cheesmakers: 17
  • Ice Merchants: 2
  • Millers: 10
  • Picklers: 8
  • Smokers: 6
  • Stockmakers: 5
  • Tobacconists: 7
  • Tallowmakers: 12

1816 of I̊sij̼àsh Gíhm's population work within a Foundational Occupation.

3118 of I̊sij̼àsh Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 100 (2%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century several years of heavy rains culminated in a peculiar disaster. A great hole opened up beneath I̊sij̼àsh Gíhm, swallowing large sections of the community. I̊sij̼àsh Gíhm lost 173 people, 271 livestock, and 45 buildings in the disaster. This disaster is often refereed to as The Heartbreak Swallowing.

History